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Modeling Reality with Virtual Worlds

Virtual worlds can be used in a variety of industries and scenarios that would bring benefits and obstacles. Some ways virtual reality can be used is video games, networking, and social media. In the article "In Room 100, It’s Sid and Nancy All Over Again," explains a site where people can hang out with each other in a 3-D virtual world. This would replace the idea of going into a bar and meeting new people to hang out with. Why go out in hopes to enjoy each others company when you can stay at home to do the same with others. This would bring pros and cons. One pro can be that you save money, time and get to have more variety in the type of environment you hang out with meeting multiple cultures and personalities. Cons will come in abundance, however. A few cons would be that people can alter their personality and use it as a tool to spread hate and negativity because of the safeness behind the keyboard. Another con would be that people would be become isolated and have no actual people interactions that would help develop their character. This con is argued in the article "After Second Life, Can Virtual Worlds Get a Reboot?" where Jackie Morie, who is a virtual world designer is interviewed. She was asked what is missing in human interaction that is in these digital worlds. She said there is a sense of "isolated togetherness" meaning people are isolated behind the screen alone but they are still together by connecting with thousands of people that are within their world.

Virtual Worlds condone creativity, one of its powerful pros. it allows the users to be creative to develop their ideal world, building together with their peers to make some sort of their own society. The creativity is a great tool for success in anything you do, however, creativity would be used in these worlds to surround the users in an ideal world. Which can have some negative consequences like people not developing social skills or developing their senses that would be used in the real world? If you live within an ideal society which has no flaws, once you are out of the real world with many flaws these users would be lost and weak because they do not have those senses needed to survive or to at least live.

In the future Virtual Worlds would be more thought out and adopted for its benefits it gives for the proper uses. It could mostly be used for psychological uses like the healing space Morie created for returning soldiers. Maybe a VR healing space or stress-free space for executives in the business sense that need 2 minutes of happy thoughts and alone time. Could be a game changer, however, if VR is adopted on a broader scale, do not be surprised if you see advertisements pop up every few minutes when you are in your healing space.

Comments

  1. I love your idea of using Virtual Reality as a healing space. This is especially true as the world becomes increasingly compacted, dense and less private: A virtual space could solve this issue.

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